GDC 2017: Unreal Engine Features Trailer
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

GDC 2017: Unreal Engine Features Trailer
28 February, 2017
News
Epic Games published a new video, which shows all the new features, which are available in the newest version of Epic’s game engine.

A couple of weeks ago Unreal Engine received a huge update, which gives a lot more options for developers. The new video highlights photorealistic character rendering, cinematography tools, high-performance 90 FPS VR, full editor in VR, Sequencer cinematic tool, post-processing, Blueprint visual scripting, Material Editor, particle simulations, C++ source code.

If you’re among the lucky few, who managed to get to the GDC, check out some of Epic’s talks. There will be several in-depth talks surrounding key advancements in Unreal Engine technology this week.

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