Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Epic Games published a new video, which shows all the new features, which are available in the newest version of Epic’s game engine.
A couple of weeks ago Unreal Engine received a huge update, which gives a lot more options for developers. The new video highlights photorealistic character rendering, cinematography tools, high-performance 90 FPS VR, full editor in VR, Sequencer cinematic tool, post-processing, Blueprint visual scripting, Material Editor, particle simulations, C++ source code.
If you’re among the lucky few, who managed to get to the GDC, check out some of Epic’s talks. There will be several in-depth talks surrounding key advancements in Unreal Engine technology this week.