GDC 2018: Autodesk Developer Day
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments
by best essay writing service
3 hours ago

I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future. https://triumphessays.com/

by best essay writing service
3 hours ago

I read your first blog this is pleasant and stunning it has numerous enlightening articles I take after this blog to peruse more articles in future. I recommend this blog to my companions you have completed a decent work I wish you good luck for future.

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

GDC 2018: Autodesk Developer Day
7 March, 2018
News

Join the Autodesk Developer Day March 20th in the Moscone Center to meet the Autodesk team and learn about the upcoming projects of the company. Can’t be there? You can always check this page post-GDC to watch their session online for free.

AUTODESK KEYNOTE – 3D TOOLS, PIPELINES, AND THE FUTURE

March 20th, 10:00 AM, Moscone West Room 2024

Developer Day is a great place to come meet the Autodesk team and be part of the conversation. We’ll be sharing everything new from Autodesk – key updates to our 3D tools, new functionality for Shotgun in game production management, and new workflows between Autodesk 3D tools and Unity. Product leadership will share what they are working on to help prepare for the future in games.

AUTODESK AND UNITY – BETTER INTEROP FOR COLLABORATIVE GAME DEVELOPMENT

March 20th, 11:20 AM, Moscone West Room 2024

Making great games is hard enough without worrying about building custom pipelines or fighting with your tools. Last fall, at Unite Austin 2017, Unity and Autodesk announced a collaborative partnership to build more connected workflows between Autodesk 3D tools and the Unity engine. In this session, Autodesk and Unity will give an update on that relationship, what new work has been done to improve the interop between our tools and share a sneak peek at what we’re exploring for the future.

NEW TOOLS IN SHOTGUN FOR PRODUCTION MANAGEMENT IN GAMES

March 20th, 1:20 PM, Moscone West Room 2024

Are you a producer or supervisor who has to manage production for big games with big expectations? Have you experienced sleepless nights because of how difficult it is to track everything you’re supposed to track? Shotgun is a tool well-known for managing huge productions in film, TV, and AAA games. Join us to learn about new games-specific Shotgun updates that will make it easier to integrate all your creative and development tools, so you can stop living in a spreadsheet and know with certainty whether your project is on track.

SHOTGUN CASE STUDIES – EA, CRYSTAL DYNAMICS, AND UBISOFT

March 20th, 2:40PM, Moscone West Room 2024

Keeping track of assets, project status, and task priority are a huge challenge in games. Shotgun is a review and production tracking toolset well known for helping creative teams deliver blockbuster films, epic TV shows, and AAA games at some of the world’s biggest studios. In this session we will hear from three different studios: EA, Crystal Dynamics, and Ubisoft. Presenters will share the most critical challenges their teams face, their approach to integrating Shotgun, and what the pipeline looks like now.

PRODUCTION AND PIPELINE MANAGEMENT, SHARED LEARNING FROM THE TRENCHES

March 20th, 4:00PM, Moscone West Room 2024

Making games at any scale is a delicate balancing act between creative needs, technological realities, and a ship date. Is there a good way for studios to keep up with player expectations while delivering bigger worlds, more interactive gameplay, more complex stories, and higher-level visuals? In this panel we will explore the experiences of production management from people who have extensive experience managing demanding projects. We will learn what has worked or not worked in the past, what their current best practices are, and how they are preparing for the future.

Autodesk 

You can learn more about the event here

Leave a Reply

avatar