Join Brett Taylor from Playdead to learn more about creating custom tools for game design.
Brett Taylor, a designer from Playdead, joined GDC 2020 to share his approach to creating custom tools for game design. In the talk, he focuses on 4 main topics:
- What is a custom tool and how the use influences the design production time
- Design tools examples: highlight content issues, organization tools, level editors, and their overviews
- When is the time for a custom tool, how to reflect on your workflow, and see if there’s a need for a custom tool to add to the process.
- Unity shortcuts: Snap to Grid in UnityEditor, Various Structs, and code shortcuts; GameUtils.cs, MathUtils.cs
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