Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Machine learning is taking over game development and you have to admit it. Different studios use ML to define the behavior of NPCs, make open worlds feel alive, and more. Read our recent article about the technologies at Ubisoft to get an idea about the potential here. Check out a new video from the GDC channel with Havok’s Ben Sunshine-Hill and The University of Pennsylvania’s Aline Normoyle that will help you figure our some of the key points here. The future is now, so start mastering ML.
In this 2015 GDC session, Havok’s Ben Sunshine-Hill and The University of Pennsylvania’s Aline Normoyle describe key concepts from machine learning, such as over-fitting and the bias/variance tradeoff, and the problem spaces (supervised/unsupervised, classification versus regression, etc.).
Make sure to subscribe to the channel for more awesome talks.