GDC: Applying Machine Learning Like a Responsible Adult

Machine learning is taking over game development and you have to admit it.

Machine learning is taking over game development and you have to admit it. Different studios use ML to define the behavior of NPCs, make open worlds feel alive, and more. Read our recent article about the technologies at Ubisoft to get an idea about the potential here. Check out a new video from the GDC channel with Havok’s Ben Sunshine-Hill and The University of Pennsylvania’s Aline Normoyle that will help you figure our some of the key points here. The future is now, so start mastering ML. 

In this 2015 GDC session, Havok’s Ben Sunshine-Hill and The University of Pennsylvania’s Aline Normoyle describe key concepts from machine learning, such as over-fitting and the bias/variance tradeoff, and the problem spaces (supervised/unsupervised, classification versus regression, etc.).

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