GDC: Applying Machine Learning Like a Responsible Adult
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Latest comments
by jhon perker
5 hours ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
7 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

by Admin
11 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

GDC: Applying Machine Learning Like a Responsible Adult
26 February, 2018
News

Machine learning is taking over game development and you have to admit it. Different studios use ML to define the behavior of NPCs, make open worlds feel alive, and more. Read our recent article about the technologies at Ubisoft to get an idea about the potential here. Check out a new video from the GDC channel with Havok’s Ben Sunshine-Hill and The University of Pennsylvania’s Aline Normoyle that will help you figure our some of the key points here. The future is now, so start mastering ML. 

In this 2015 GDC session, Havok’s Ben Sunshine-Hill and The University of Pennsylvania’s Aline Normoyle describe key concepts from machine learning, such as over-fitting and the bias/variance tradeoff, and the problem spaces (supervised/unsupervised, classification versus regression, etc.).

GDC 

Make sure to subscribe to the channel for more awesome talks. 

Source: YouTube

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