Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Don’t miss this level design talk by Guerrilla Games’ Blake Rebouche from GDC 2018. A member of the team behind Horizon Zero Dawn showed how they mixed the systems-driven content of open-world RPG and the action-focused level design to build quests for Aloy. There’s actually a nice way to combine The Elder Scrolls and action games like Killzone, but it’s not that easy.
In this 2018 GDC session, Guerrilla Games’ Blake Rebouche explains through his own experiences and anecdotes what it was like finding a happy medium between the systems-driven content of open-world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla’s own Killzone while developing quests for Horizon Zero Dawn.