GDC: Balancing Action and RPG in Horizon Zero Dawn Quests
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Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
1 days ago

awesome :O

Don't work for me, loading freeze

GDC: Balancing Action and RPG in Horizon Zero Dawn Quests
11 July, 2018

Don’t miss this level design talk by Guerrilla Games’ Blake Rebouche from GDC 2018. A member of the team behind Horizon Zero Dawn showed how they mixed the systems-driven content of open-world RPG and the action-focused level design to build quests for Aloy. There’s actually a nice way to combine The Elder Scrolls and action games like Killzone, but it’s not that easy.  

In this 2018 GDC session, Guerrilla Games’ Blake Rebouche explains through his own experiences and anecdotes what it was like finding a happy medium between the systems-driven content of open-world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla’s own Killzone while developing quests for Horizon Zero Dawn.


You can find more talks from GDC here. Also, don’t miss our exclusive interview with the Guerrilla team. 

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