Don’t miss this level design talk by Guerrilla Games’ Blake Rebouche from GDC 2018.
In this 2018 GDC session, Guerrilla Games’ Blake Rebouche explains through his own experiences and anecdotes what it was like finding a happy medium between the systems-driven content of open-world RPGs like The Elder Scrolls and the action focused level design of games like Guerrilla’s own Killzone while developing quests for Horizon Zero Dawn.
You can find more talks from GDC here. Also, don’t miss our exclusive interview with the Guerrilla team.