for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
The GDC channel has shared another amazing talk on the production of Horizon Zero Dawn. This one is focused on character art with Guerrilla Games’ Daniel Calvert talking about the challenges behind deep characters of Aloy story. The artist gave a take on the team’s successes and mistakes in a very honest way, so don’t miss the talk.
In this 2018 GDC talk, Guerrilla Games’ Daniel Calvert discusses how the company approached the challenges of making characters for Horizon Zero Dawn, with honest reflection on the team’s successes and mistakes.
Discuss the talk in the comments below.