GDC: Contrast and Context in BioWare’s Story and Cinematics

GDC: Contrast and Context in BioWare’s Story and Cinematics

It’s time to check out another amazing GDC talk.

It’s time to check out another amazing GDC talk. This next one is focused on building great narrative and cinematic experiences. 

In this 2012 GDC talk, BioWare’s Jonathan Perry will tell you about the way BioWare has used contrast and context in Mass Effect and Dragon Age. The talk also explains how these techniques can be implemented across different departments to enhance the narrative and cinematic experience.

Make sure to discuss the talk in the comments below.

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