GDC: Contrast and Context in BioWare’s Story and Cinematics
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We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here:

2 hours ago


This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

GDC: Contrast and Context in BioWare's Story and Cinematics
22 November, 2018

It’s time to check out another amazing GDC talk. This next one is focused on building great narrative and cinematic experiences. 

In this 2012 GDC talk, BioWare’s Jonathan Perry will tell you about the way BioWare has used contrast and context in Mass Effect and Dragon Age. The talk also explains how these techniques can be implemented across different departments to enhance the narrative and cinematic experience.

Make sure to discuss the talk in the comments below.

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