GDC: Contrast and Context in BioWare’s Story and Cinematics
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Latest comments
by Joshua Robbins
27 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
22 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication and am trying to get one of my journalists to interview you.

GDC: Contrast and Context in BioWare's Story and Cinematics
22 November, 2018

It’s time to check out another amazing GDC talk. This next one is focused on building great narrative and cinematic experiences. 

In this 2012 GDC talk, BioWare’s Jonathan Perry will tell you about the way BioWare has used contrast and context in Mass Effect and Dragon Age. The talk also explains how these techniques can be implemented across different departments to enhance the narrative and cinematic experience.

Make sure to discuss the talk in the comments below.

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