Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Check out another amazing talk from GDC 2016’s Level Design Workshop. Graduate architect and game maker Claire Hosking discussed how architectural design can help level designers achieve a specific mood and add depth to their worlds. She also talked about the way spatial design can anticipate and complement art design.
Claire clarified basic urban design principles and discussed the way architecture can emphasize mood as its main experience, and also the way it uses atmosphere rather than symbolism.
It appears that architecture doesn’t communicate a regal space through crowns and thrones. Architecture uses geometry, material, texture, color, lighting, construction to build a grand and formal space that chooses the necessary tone for the viewers.