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Check out another amazing talk from GDC 2016’s Level Design Workshop. Graduate architect and game maker Claire Hosking discussed how architectural design can help level designers achieve a specific mood and add depth to their worlds. She also talked about the way spatial design can anticipate and complement art design.
Claire clarified basic urban design principles and discussed the way architecture can emphasize mood as its main experience, and also the way it uses atmosphere rather than symbolism.
It appears that architecture doesn’t communicate a regal space through crowns and thrones. Architecture uses geometry, material, texture, color, lighting, construction to build a grand and formal space that chooses the necessary tone for the viewers.