GDC Level Design Workshop: Architecture in Level Design
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
12 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
12 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

GDC Level Design Workshop: Architecture in Level Design
16 November, 2017

Check out another amazing talk from  GDC 2016’s Level Design Workshop. Graduate architect and game maker Claire Hosking discussed how architectural design can help level designers achieve a specific mood and add depth to their worlds. She also talked about the way spatial design can anticipate and complement art design.

Claire clarified basic urban design principles and discussed the way architecture can emphasize mood as its main experience, and also the way it uses atmosphere rather than symbolism.

It appears that  architecture doesn’t communicate a regal space through crowns and thrones. Architecture uses geometry, material, texture, color, lighting, construction to build a grand and formal space that chooses the necessary tone for the viewers.

Source: GDC

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