Epic Games has introduced tons of new things at this year’s GDC which will define the future of the engine.
Join us for a first look at Epic Games’ new Unreal Engine VFX editor, Niagara. This new suite of tools is built from the ground up to provide unprecedented power to content creators looking for total control over particle simulation, rendering, and performance. We’ll look at the foundational technology behind Niagara, discuss the paradigm shift in how we work and interact with VFX simulation, show a fully programmable pipeline from start to finish, and dissect some example effects that wouldn’t have been possible without this completely new set of tools.
What are your thoughts on the capabilities of the tool? Do you think it can revolutionize the way we deal with visual effects? Make sure to discuss Niagara in the comments below.