GDC: Psychosis and the Making of Hellblade
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by sanek94cool
2 hours ago

What Bikmambetov is going to do there? He can only share how to make stupid movies :)

This would be so much more interesting if they'd offer help with housing and integration with a crash course in Japanese. Having some knowledge of the Japanese language and culture should be a pre but in my honest opinion, not a must. That would make this job hunt a much more relevant subject of interest.

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7 hours ago

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GDC: Psychosis and the Making of Hellblade
25 September, 2018

Do you love Ninja Theory’s Hellblade? It is a game that mixes both beautiful visuals and an amazing story. The thing is that this AAA-quality indie game was developed by a very small team. How did they manage to release such a title? Let’s find out!

In this 2018 GDC talk, Ninja Theory’s Dominic Matthews and Tameem Antoniades explain the approach used by their small team of 20 to build an AAA-quality project that is all about pushing the boundaries of narrative within gaming. The talk also focuses on the team’s approach to researching and collaborating around the subject of psychosis, in order to deliver a compelling and thoughtful depiction.

Did you find the talk useful? Make sure to discuss in the comments below. 


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Rami Recent comment authors

why Hellblade didn’t come on ps4 yet ?

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