GDC: Psychosis and the Making of Hellblade
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments

I love it !

by chaitanya krishnan
8 hours ago

Wow this is really extensive! Thanks for sharing, I just started with tiltbrush and Masterpiece Vr using a mixed reality kit

after reading this incredible article, im still left with the question..."but, HOW?!"

GDC: Psychosis and the Making of Hellblade
25 September, 2018

Do you love Ninja Theory’s Hellblade? It is a game that mixes both beautiful visuals and an amazing story. The thing is that this AAA-quality indie game was developed by a very small team. How did they manage to release such a title? Let’s find out!

In this 2018 GDC talk, Ninja Theory’s Dominic Matthews and Tameem Antoniades explain the approach used by their small team of 20 to build an AAA-quality project that is all about pushing the boundaries of narrative within gaming. The talk also focuses on the team’s approach to researching and collaborating around the subject of psychosis, in order to deliver a compelling and thoughtful depiction.

Did you find the talk useful? Make sure to discuss in the comments below. 


Leave a Reply

1 Comment on "GDC: Psychosis and the Making of Hellblade"


why Hellblade didn’t come on ps4 yet ?

Related articles
Character Art Program
Environment Art Program
Environment Art Program