GDC: Rendering the World of Far Cry 4
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bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
1 hours ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

GDC: Rendering the World of Far Cry 4
28 March, 2018
News

Are you excited about the newest part of Far Cry? What are your thoughts on the latest open-world game from Ubisoft? Is Joseph Seed good enough to follow the roots of Vaas Montenegro and Pagan Min? Well, one thing’s sure. The game’s world is once again marvelous, offering so many ways to spend time. How does the team manage to build such huge and entertaining open spaces time after time? Let’s study the story behind Far Cry 4. The GDC team has shared a new video with Ubisoft Montreal’s Stephen McAuley talking about the world of Kyrat. 

In this 2015 GDC session, Ubisoft Montreal’s Stephen McAuley explains how rendering Kyrat, the beautiful world of Far Cry 4, inspired the development of new graphical features to create a game that used the power of a new generation of hardware.

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Source: YouTube

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