Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
Are you excited about the newest part of Far Cry? What are your thoughts on the latest open-world game from Ubisoft? Is Joseph Seed good enough to follow the roots of Vaas Montenegro and Pagan Min? Well, one thing’s sure. The game’s world is once again marvelous, offering so many ways to spend time. How does the team manage to build such huge and entertaining open spaces time after time? Let’s study the story behind Far Cry 4. The GDC team has shared a new video with Ubisoft Montreal’s Stephen McAuley talking about the world of Kyrat.
In this 2015 GDC session, Ubisoft Montreal’s Stephen McAuley explains how rendering Kyrat, the beautiful world of Far Cry 4, inspired the development of new graphical features to create a game that used the power of a new generation of hardware.
Make sure to subscribe to the channel not to miss new talks.