GDC: Rewards in Video Games
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GDC: Rewards in Video Games
7 February, 2019
Gameplay
News

Let’s have a look at another amazing GDC 2017 session. Join Blizzard Entertainment’s Travis Day as he discusses the way can influence a player’s experience. Learn how you can guide or harm player experience in games using examples from World of Warcraft and Diablo 3.

“In this 2017 GDC session, Blizzard Entertainment’s Travis Day share some of the hard-learned lessons about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3,” states the description. Well, we all know that the Blizzard developers are masters when it comes game design, so it is really an awesome chance to learn something useful.

Make sure to discuss the video in the comments below.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

Check the full feature list

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