GDC: Skill, Matchmaking and Ranking Systems Design
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

GDC: Skill, Matchmaking and Ranking Systems Design
25 December, 2017

Check out another great talk from the GDC team that is dedicated to dealing with matchmaking and ranking systems. Josh Menke showed how gameplay designers can use player’s skill level and discussed some other crucial points.  

In this 2016 GDC session, Activision’s Josh Menke discusses how skill can be properly used for matchmaking and how good matchmaking can free gameplay designers to design with depth, and suggests best practices for ranking systems.


Don’t forget to follow the channel for more educational content. 

Source: YouTube

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