How does one create a top-notch game level? What are the crucial points here?
In this 2013 GDC session, Square Enix Montreal’s Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.
Make sure to check out the GDC channel for more educations talks.