GDC: Ten Principles for Good Level Design

How does one create a top-notch game level? What are the crucial points here?

How does one create a top-notch game level? What are the crucial points here? Is it about interactivity, readability or something else? Take a look at a recording of a 2013 GDC session by Dan Taylor, a former Square Enix Montreal’s level designer, on the creation of world-class levels that offers a set of tips for beginners. 

In this 2013 GDC session, Square Enix Montreal’s Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion.

GDC 

Make sure to check out the GDC channel for more educations talks. 

Published 15 February 2018
Arti Sergeev
Business Head