GDC: The Combat Mechanics of DOOM
Subscribe:  iCal  |  Google Calendar
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
San Diego US   19, Jul — 23, Jul
Latest comments
by Junkrat
18 hours ago

Awesome 😍😍

sir!! where can i get this kit for free .. i dont have money to spent on it !! please give me any source or link...

by Danielle T. Hebert
22 hours ago

Hi It is very nice article to read and i like this. Thank you for sharing this wonderful idea to us Have a nice day Give more ideas and article about this Thank you :

GDC: The Combat Mechanics of DOOM
4 June, 2018

The latest DOOM was a game that managed to successfully mix an old-school vibe with modern AAA mechanics. How did the team do that? How did they set up a combat system that made every game level tense and enjoyable? Let’s check out a session from GDC18 with id Software’s Kurt Loudy & Jake Campbel discussing the decisions behind the DOOM’s combat design. The designers have also shown a way you use these mechanics in other games. 

In this 2018 GDC session, id Software’s Kurt Loudy & Jake Campbell detail the philosophy behind the combat design of 2016’s DOOM and its implementation, and discuss the possibility for its inclusion in multiple genres.


Make sure to check out other GDC videos here

Source: YouTube

Leave a Reply

Be the First to Comment!