How did the developers work on their stylized pirate world? Let’s answer this question with a 2018 GDC talk by Rare’s Ryan Stevenson.
In this 2018 GDC talk, Rare’s Ryan Stevenson shares a behind the scenes view of the visual development process from Sea of Thieves, outlines the challenges the team set themselves when they journeyed into the unknown and explains how a few simple rules can permeate through all aspects of a game’s visuals to create a unique stylized look.
Make sure to discuss the game’s current state in the comments below? Is it worth a shot? Will it take a couple of updates to make it fun in terms of gameplay?