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Mauriccio Torres has recently shared a WIP shot of his latest cave project created in UE4. The artist has used Megascans, World Machine, 3ds Max and a character from Paragon to quickly set up a beautiful atmospheric scene. The thing is that Mauriccio has also shared a short breakdown, showing some details on the production process, so we can now learn some useful techniques.
Work in progress of a small personal project to learn more about World Machine, Unreal Materials, and Quixel Megascans. The character from Paragon is used as a scale reference (besides she looks cool).
Example of material instance
The breakdown was originally published on ArtStation.