have you this 3ds max making video
bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job
It really is the best game of 2018, Thank you.
Mauriccio Torres has recently shared a WIP shot of his latest cave project created in UE4. The artist has used Megascans, World Machine, 3ds Max and a character from Paragon to quickly set up a beautiful atmospheric scene. The thing is that Mauriccio has also shared a short breakdown, showing some details on the production process, so we can now learn some useful techniques.
Work in progress of a small personal project to learn more about World Machine, Unreal Materials, and Quixel Megascans. The character from Paragon is used as a scale reference (besides she looks cool).
Example of material instance
The breakdown was originally published on ArtStation.