Gennaro Esposito 2016 Showreel
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Gennaro Esposito 2016 Showreel
4 January, 2017
Our contributor Gennaro Esposito has recently shared a new demo reel of all the amazing work, he did in 2016. We don’t usually feature this kind of stuff, but it’s a nice little look into what you can do with MODO these days.

He doesn’t just work with Modo. His workflow also includes Maya, Zbrush, Mari and Photoshop.

We especially enjoyed his Razer work. Intricate work with the keyboard mechanics modeling. If you want to learn more about Gennaro’s workflow – check out his interview with


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Ибрагим Recent comment authors

ЙОУ, тепрь я знаю кто делает реклмы для Razer….