AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
Tor Frick just announced over at his Facebook page, that he’s having a huge 50% discount on all of his tutorials for the whole week. To get these great videos for half the price, use the discount code: bevels. Here’s a little overview of the tutorials.
Transport lowpoly tutorial
In this tutorial I take my transportvehicle from the previous tutorial and build a lowpoly, unwraps and bakes it in Modo, and combine the texture in photoshop before bringing it in to UE4/marmoset.
Over three hours of narrated video, and an additional 2.5 hours of timelapse video. You also get the sourcefiles for the lowpoly, aswell as the textures in full resolution and an example source texture of one of the texturesheets.
How to get faster in Modo
In this tutorial I go through some of my processes and thoughts on how to get faster at modelling in Modo. I go through in detail how to set up hotkeys, how to set up hotkeys within specific tools, how to create Macros and piemenus aswell as editing config files and creating your own self-contained configsetups. I also talk a bit about what I do to find new ways of getting faster, and ironing out slow parts of my modelling process.
Transport vehicle tutorial
In this tutorial I will go through my entire process from blockout to rendered highpoly of this scifi vehicle in Modo. I go through the blockout stages, assembling a kitbashing set, modelling the entire vehicle aswell as creating decals, materials and rendering in Modo. This tutorial is for intermediate users of modo, it does assume that you have some knowledge of how to find your way around modo and its tools.
Introduction to Modo
This video is a basic introduction to modelling in Modo, aimed at complete beginners. I go through everything from the interface and modelling to UVs and rendering, at a very basic level.
This video is primarily aimed at people who want a quick introduction to modo and where things are located, how things work, aswell as general tips and tricks. I do not go into depth in any particular tools, but I do try to cover the basics of what I think you need to know to start getting your way around modo.
Don’t forget to use the discount code: bevels.