It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
A collaboration between Khan Academy and Pixar Animation Studious found a way to let people of all ages around the globe to come one step closer to the magic of animation. Their solution is called Pixar in A Box (PIAB). It is a totally free course of lessons for enthusiasts.
It all starts will simple lessons to help understand the general ideas of animation. Further lessons take students into geeky details future artists can use to build their own animations. Course gets under way with overview of the whole concept, then you begin to learn tons of information about environment modelling, character modelling, animation, rendering.
Pixar in A Box co-creator Tony DeRose believes this project is the closest thing we might have to a Pixar University.