your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Wiktor Öhman has a great video guide for beginners and intermediate users who want to speed up their workflow in Maya. The artist has worked with Maya since 2007, so you will definitely learn something useful! In this video Wiktor goes over tips and tricks, hotkeys, modeling, UV mapping and other advice.
- Learn tips & tricks that can have a huge impact on your workflow
- See a model being taken from blockout to finished, UV mapped Highpoly
- Over 1 hour of narrated video.
- 3D Model Included.
- Scripts and hotkeys included
- …and more!