Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
This one has nothing to do with game development, but it is a nice look at the production of the upcoming Ghost in the Shell. Adam Savage visited Weta Workshop to study some of the practical props the effects studio made for the film Ghost in the Shell.
Weta Workshop’s Richard Taylor demonstrated the mechanical geisha masks and animatronic puppets the studio created and explained how they used new fabrication and design technologies to make these props possible.
Are you excited about the upcoming anime adaptation or do you hate this idea? Share your thoughts in the comments below.