Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
This one has nothing to do with game development, but it is a nice look at the production of the upcoming Ghost in the Shell. Adam Savage visited Weta Workshop to study some of the practical props the effects studio made for the film Ghost in the Shell.
Weta Workshop’s Richard Taylor demonstrated the mechanical geisha masks and animatronic puppets the studio created and explained how they used new fabrication and design technologies to make these props possible.
Are you excited about the upcoming anime adaptation or do you hate this idea? Share your thoughts in the comments below.