Glutton: Real-Time Character for Unreal and Blender EEVEE

Check out a cool character project by Tales da Rocha.

Tales da Rocha shared his character inspired by Bjorn Hurri’s sketch.

Tales also shared some production details:

  • Modeling was made in ZBrush
  • Retopology and UV were done in Blender
  • Baked in Marmoset
  • And for final rendering, he relied on Blender EEVEE and UE4.

If you want to learn more about Blender workflows for characters, check out this breakdown by Ethan Snell who shared his approach to creating a character using Blender only.

Join discussion

Comments 1

  • da Rocha Trindade Tales

    Thank you <3

    0

    da Rocha Trindade Tales

    ·3 years ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more