AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.
W T F!!! Why, really don't understand, EA = just a fucking looser company!
Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.
Marvel needed a super talented team of artists to reboot Spider-Man for the sixteenth movie in Marvel’s Cinematic Universe. The second Spider-Man reboot was a success — Peter Parker and the Vulture made sure that the Universe remains the highest-grossing film franchise of all time. Led by Head of Visual Development, Ryan Meinerding, Marvel Studios’ Art Department had to to deal with the costumes, characters, vehicles, environments, and props. How did they deal with this task? Join Gnomon and Ryan Meinerding to learn more.
Joining Ryan Meinerding at the Gnomon School of VFX on October 14th will be concept artists Phil Saunders, Rodney Fuentebella, Paul Ozzimo, and Alexander Mandradjiev. Go behind the scenes of Spider-Man: Homecoming with Marvel Studios: explore the early designs, detailing, and visual development of the Spider-Man and Vulture characters and suits; see the color scheme stages that Iron Man’s Mark XLVII went through; plus, discover the concept art behind supervillain Shocker and enjoy insightful keyframe illustrations from the artists. Whether you’re an aspiring or professional artist or a fan of the Marvel Universe, the event will be packed with visuals and insights you won’t see elsewhere.
The event is once again free, attendance is RSVP only, with seating offered on a first-come-first-served basis. Unfortunately, this event will not be recorded or Livestreamed.