You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Thanks for your post! It's been a long time since I read a good article and such a meaning! I hope you will continue to write articles like these for hobbyists! run 3
Check out an amazing look at the evolution of computer graphics. Goodbye Uncanny Valley is a short documentary written and animated by Alan Warburton with the support of Tom Pounder and Wieden + Kennedy that discovers the history of CGI. It all started so many years ago and now the industry is capable of generating photorealistic results. What’s next?
It’s 2017 and computer graphics have conquered the Uncanny Valley, that strange place where things are almost real… but not quite. After decades of innovation, we’re at the point where we can conjure just about anything with software. The battle for photoreal CGI has been won, so the question is… what happens now?
The author wisely mixed animated backgrounds generously provided by Quixel, Katarina Markovic and Roman Senko with breakdowns of films and some other outstanding CGI works to tell the tale of this wonderful industry. You can find more details on the project here. What are your thoughts on the short?