Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Cornelius Dämmrich is celebrating his birthday, so he decided to give a 50% discount on his amazing 6088AD Tutorial! The offer is limited to 48 hours, so you’d better hurry. This package contains a total of 13 Videos, one 3D Scene file for Cinema 4D & Octane for C4D and a soundtrack that was composed by Lukas Guziel.
3 tutorial videos, containing scene management for big scenes, texture projection inside octane for c4d and a tutorial on how to shade a robot without UVs. All tutorials were made with Cinema 4D using Octane for C4D 3.06 as a render engine.
1 video, 1:34 hours long, containing a timelapse with audio commentary by Cornelius Dammrich and music, summarizing the whole project and giving detailed background knowledge of the 2,5 months creation process of the 6088AD artwork.
9 videos, 8:49 hours long, containing a full timelapse of 6088AD creation process, from start to finish in 9 chapters.
Containing all tracks that were specially composed for this project. 10 tracks in total composed by Lukas Guziel.
One 3D File for C4D, containing all assets and materials and all textures used in the scene.
The scene is almost one gigabyte in size and was rendered with two Titan X (maxwell). It was tested on several workstations and should render with a GTX 1080TI as well. If for some reason octane doesn’t render the whole image, this is due to the size of the scene and its ram usage. You can change that by disabling objects and layers. I cannot guarantee that you can render this scene with all its details on every PC out there – a GTX 980TI won’t be enough, but I encourage you to reshade, rebuild and alter it in every way you like – it’s basically a huge collection of assets for you to play around with. If you buy this package, you gain unlimited use of the scene and its assets for personal projects – for commercial use, please contact me via https://zomax.net/contact