Granite SDK 3.0 is out!
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments
by nayade.g.marin@gmail.com
1 hours ago

I'd love to have him as my teacher.

by Jeanette T. Clegg
15 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
18 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

Granite SDK 3.0 is out!
18 December, 2015
News

Graphics middleware company Graphine today announced the launch of Granite SDK 3.0, the new release of its texture streaming middleware for high-quality real-time visualization and games. It includes a major redesign of the layer and caching systems, performance optimizations, more efficient video memory usage, and a smaller size on disk. You can find more detailed information here.

Granite SDK 3.0 is a major update from Granite SDK 2.6 and a significant redesign that prepares Granite for the future. The upgrade gives artists total material freedom. It also contains many optimizations that make Granite – already the most advanced and optimized streaming system – even faster.

Aljosha-Demeulemeester

Aljosha Demeulemeester, Graphine CEO

Granite SDK 3.0 is an efficient texture streaming system for any texture data in video game scenes with high pixel density. It perfectly streams 2K, 4K, 8K, 16K textures up to 256K, minimizing the video memory needed to less than 1GB.
It removes loading times while allowing hundreds of PBR materials, huge material masks or massive lightmaps. Granite SDK 3.0 is available as a stand-alone SDK that can integrate into any game engine and as a plugin for Unreal Engine 4 and Unity 3D.

Here’s a great blogpost from Epic on how to use Granite with UE4.

Source: official press-release

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz