Graveyard Keeper: Punch Club Devs Strike Again
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Graveyard Keeper: Punch Club Devs Strike Again
26 February, 2017
News
Guys from Lazy Bear Games have announced their next pixel art game Graveyard Keeper, which is characterized as ‘the most inaccurate medieval cemetery management sim’.

Lazy Bear Games sure knows how to craft simple and interesting experiences, so we expect a lot from their new title. But what is it exactly? Basically, you run a cemetery in this game. A fantasy cemetery to be exact. It’s not just grave digging that you have to do. It’s important to manage the whole thing in the most efficient manner: cut costs, keep the customers coming. 

 

Building a thriving business in this market can be tough. There’s a bit of exploration involved as well. You can hang around the countryside, go down inside mysterious dungeons and collect resources. You can craft new items, fight, hold witch-burning festivals, scare the locals and figure out other ways to make money.

Graveyard Keeper will be released this summer. There will be an alpha test.

Source: pcgamer.com

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