Grey Box And Six Foot to Publish Tequila Works’ RiME
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My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Grey Box And Six Foot to Publish Tequila Works’ RiME
11 August, 2016
News

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From its very first moving reveal, RiME has been a game that has excited and fascinated our team. Tequila Works has put an immense amount of passion and creativity into shaping a beautiful and deeply personal universe, and we’re all excited to share that experience with gamers next year.

 

Christian Svensson

Six Foot

COO

RiME is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm. With subtle narrative, colorful cel-shaded artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.

We’ve always wanted RiME to captivate players’ imaginations, capturing that feeling of being a child and experiencing the wonders of a bedtime story for the first time. We’re so excited to find in Grey Box and Six Foot partners just as eager as we are to make that vision for such a personal project a reality.

 

Raúl Rubio Munárriz

Tequila Works

CEO & creative director

 

More on RiME, including gameplay and platform availability details, will be presented at the beginning of 2017.

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