Take a look at a new 6-part guide to building game-ready props by Warren Marshall.
Let’s build a prop! We’ll take this from the concept art, to the high poly, through the low poly and UVs, concluding with baking out the maps and getting it textured. We’ll finish with the prop inside of Unreal Engine 4, ready to be used in a game project.
Make sure to study other guides from Warren here.