Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Marmoset has published a new Hexels guide by Mark Knight to creating seamless pixel art textures and exporting a tileset for 2D game development. Learn how you can build a confectionary themed tileset and use it to prototype a level layout.
Here is a small piece to get you interested:
To start, I used Pixel Layers on the ‘Squares’ template and enlarged my canvas size to 275×150. This allows for plenty of room to move shapes around.
Creating the seamless ‘fizzy drink’ texture.
I created a solid 32×32 square to form the background of the tile. The next step was to draw a series of circles on a new pixel layer to represent bubbles. The bubbles are offset from the tile for the following demonstration.
I tested the tileability of the pattern by double-clicking the ‘bubbles’ layer and ticking the ‘Wrapped’ box in the Layer properties window. This shows how the image repeats and where components needed to be repositioned to avoid seams.
I moved some areas horizontally and vertically to their corresponding positions.
Make sure to study the full guide here.