Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Hugo Beyer has a nice tutorial for developers who are just starting to learn Houdini. This beginner’s guide will help you deal with modeling tasks, curve creation, sweeping and some other aspects.
In this tutorial I explain the first steps of getting into procedural modeling respecting uv’s and other features like curve creation, sweeping, booleans. More to come on the next tutorials.
Once again, this tutorial is meant for beginners. If you already know the tool, the tutorial will be nothing new to you.