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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Check out another incredible Houdini tutorial from Entagma. Moritz Schwind showed how you can play with quilling inside the tool. Yeah, you’ve heard us right. It’s quilling time!
What popped up as some random images on my pinterest feed turned out to be a whole universe of an art form in itself: Quilling. The art and craft of rolling and shaping paper to form intricate mosaics depicting a wide variety of subjects.
Of course we decided to rebuild this in Houdini and although we employ a bit of VEX here and there, this project turned out to be pretty much our standard approach when procedurally modeling in Houdini. The linear layout of the node tree gives you a good impression of the straightforward steps we apply to create intricate geometry using a few basic nodes. It struck me how similar this node tree looked to most trees we end up creating in our commercial projects.
Make sure to check out the project’s official website for more educational videos.