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Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Thomas Harle has recently shared a new video guide that you can find useful. The video is focused on flowmaps, what are they, the way they work and how artists can use Vertex Painting to control them inside Unreal Engine.
“A quick breakdown of what flowmaps are and a demo of how the flowmap node works in Unreal and then how to set up your own material to use Vertex Colours to paint the direction of flow directly in the engine.”
Yeah, the guide is meant for Unreal users, but we’re all of you can find something useful in the video.
Make sure to discuss the tutorial in the comments below.
Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!
All future updates are included and will be available for download as soon as they are released.