Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Check out a series of guides from Jayanam on working with Unreal Engine 4 and C++. The series covers a wide range of topics, including different datatypes, actors, properties, meshes and other important aspects. Afraid of getting started with this programming language? Leave your fears behind and start learning.
This is the first part of an Unreal Engine 4 and C++ tutorial. In this one I will explain how to get started with Unreal Engine 4 and Visual Studio 2017 and I will show you some basic programming tasks like logging. I will use an actor base class and add it to the level, then I explain datatypes of unreal engine like FString and macros like UE_LOG and TEXT.
In this part of the Unreal Engine C++ tutorial series I show how to add a USceneComponent with C++ to your actor to give it a appearance in the UE4 editor.
In this part of the Unreal Engine 4 C++ tutorial I show how to change the location of meshes and use properties to let the player interact with our actor class.
In this Unreal Engine 4 tutorial I show you how to work with C++ and Blueprints in combination. I explain how to expose properties and methods defined in C++ to Blueprints using the macros UPROPERTY and UFUNCTION.
This is the next par of the Unreal Engine 4 C++ tutorial in which I show and explain how to use Arrays, the TArray of UE4.