Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Check out a series of guides from Jayanam on working with Unreal Engine 4 and C++. The series covers a wide range of topics, including different datatypes, actors, properties, meshes and other important aspects. Afraid of getting started with this programming language? Leave your fears behind and start learning.
This is the first part of an Unreal Engine 4 and C++ tutorial. In this one I will explain how to get started with Unreal Engine 4 and Visual Studio 2017 and I will show you some basic programming tasks like logging. I will use an actor base class and add it to the level, then I explain datatypes of unreal engine like FString and macros like UE_LOG and TEXT.
In this part of the Unreal Engine C++ tutorial series I show how to add a USceneComponent with C++ to your actor to give it a appearance in the UE4 editor.
In this part of the Unreal Engine 4 C++ tutorial I show how to change the location of meshes and use properties to let the player interact with our actor class.
In this Unreal Engine 4 tutorial I show you how to work with C++ and Blueprints in combination. I explain how to expose properties and methods defined in C++ to Blueprints using the macros UPROPERTY and UFUNCTION.
This is the next par of the Unreal Engine 4 C++ tutorial in which I show and explain how to use Arrays, the TArray of UE4.