Check out 5 Gumroad packs with tools and workflows for sci-fi and hard-surface environments.
Check out a cool set for sci-fi and hard-surface environment production from Mihai Muscan. The pack includes assets, meshes, textures, and materials that will help speed up your workflow.
What’s inside:
Sergey Tyapkin shared the decal technique he used for one of his high-quality sci-fi scenes. The technique will save your time and let you put more effort into polishing the details instead. With this pack, you’ll focus on creating a sci-fi wall from scratch and following each step of the production.
Details:
For this technique, you’re required to have an intermediate knowledge of the following software:
Check out a tutorial covering the whole process of creating a game asset from Juan Hernandez. Learn the production workflow from scratch and master widely used 3D software solutions. You’ll focus on texturing in Substance Painter, rendering in Marmoset, and creating holographic animation for the asset.
Covered topics:
The tutorial goes at a normal speed without any time-lapses which creates a perfect opportunity to follow the process by yourself.
Check out a new set of tools for Blender from Sergey Tyapkin.
The pack includes a whole ready-to-use pipeline for working on UVs in Blender. Sergey describes the set as an intuitive system that intends to ease up your workflow in the software.
Main features:
If you got any issues while using the pipeline, go to a Discord channel for support.
Speed up your UVs workflow in MODO with another kit from Sergey Tyapkin. This pack will come in handy for those who are working on game projects.
Learn how to install and use the kit in the video above. The video also includes a step by step process with explanations from Sergey for a better understanding of the workflow.