Supergiant Games’ roguelike Hades became the recipient of the Game of the Year award at the 21st annual Game Developers Choice Awards (GDCA) ceremony.
The game also won the Best Audio and Best Design Awards. The studio's latest bestseller managed to mix the best aspects of Supergiant's titles, including the fast-paced action of Bastion, the rich atmosphere and the depth of Transistor, plus the character-driven storytelling of Pyre.
As for Sucker Punch Productions, they got two awards for Ghost of Tsushima: Best Visual Art and the Audience Award. Among other recipients are Best Debut winner Phasmophobia by Kinetic Games and Genshin Impact by miHoYo which won Best Mobile Game.
The Award for Best Narrative went to The Last of Us Part II, while the Best VR/AR Game Award went to Half-Life: Alyx by Valve.
Another important award, the Lifetime Achievement Award, was given to influential game designer Laralyn McWilliams, who has 28 years of experience working across all genres including ground-breaking MMO games. She was Creative Director for MMO Free Realms at Sony Online Entertainment and was the lead designer for the critically acclaimed Full Spectrum Warrior.
"We’re wowed to see so many creative and excellent titles released during the past year, which has been a difficult one for many, and we are proud to be able to honor them tonight," said Katie Stern, who oversees the GDC as VP of Entertainment Media at Informa Tech. "GDC is about bringing the game development community together to celebrate the craft of video games, and there is no better way than to recognize the hard work and talent that made these games possible."