It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Virtual reality Half-Life title, possibly called Half-Life VR, is in development according to leaked code found in updates for Destinations and DOTA 2.
Valve is known for its love for VR. The company has tons of VR games on the Steam store and its own VR headset, the HTC Vive. It is stated that Valve might be getting ready to release one of its biggest franchises in VR format.
Valve News Network (VNN) claims that Half-Life VR is in the works. Valve’s Destinations received an update, which featured a code referring to something called HL:VR with details on weapons, VR controller movement and other features.
What is more, a DOTA 2 update from just a few days ago might also be related to Half-Life:VR. One piece of its code is “used to force the HL:VR to speak”.
A couple of years ago Valve programmer Jeep Barnett stated that the company wouldn’t say no to Half-Life VR and that Valve’s team would love to work on the idea. Game’s writer Chet Faliszek claimed that Half-Life 3 won’t support VR, but there can always be a spin-off or something else.
The project could definitely result in a huge boost for the whole VR market and the idea seems to be great. Still it’s worth noting that the news might be fake as there were tons of Half-Life leaks, but we’ve still heard no official announcements on the franchise’s future.