Hand-Painted Filter for Substance
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by Carlos Acevedo
54 min ago

I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting

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Hand-Painted Filter for Substance
17 April, 2018

Stephane Fontaine has recently presented a node created in Substance Designer that will help you composite all baked maps to get a handpainted base to paint over. Basically, the file is a cool timesaver, so check it out. 

Made a node to composite all baked maps to get a handpainted base to paint over, avoid the hassle of Photoshop! 

Height-Based only Workflow or User-Driven Maps! 

Everything was done in Substance Designer

You can also save Presets inside B2M so If you like something you can use it later on (always useful)

Stephane Fontaine 

Height Tweaks ( from Height or Custom Mask)

Works with GrabDocs from Zbrush

Save Custom Presets

You can learn more here

Get the pack for $7

Source: Gumroad

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