Hand-Painted Filter for Substance

Stephane Fontaine has recently presented a node created in Substance Designer that will help you composite all baked maps to get a handpainted base to paint over.

Stephane Fontaine has recently presented a node created in Substance Designer that will help you composite all baked maps to get a handpainted base to paint over. Basically, the file is a cool timesaver, so check it out. 

Made a node to composite all baked maps to get a handpainted base to paint over, avoid the hassle of Photoshop! 

1 of 2

Height-Based only Workflow or User-Driven Maps! 

1 of 2

Everything was done in Substance Designer

You can also save Presets inside B2M so If you like something you can use it later on (always useful)

Stephane Fontaine 

Height Tweaks ( from Height or Custom Mask)

Works with GrabDocs from Zbrush

Save Custom Presets

You can learn more here

Get the pack for $7

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more