Happy Birthday, Quake!
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Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
1 hours ago

Thanks a lot ! Did you give some masterclass of something ?

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
5 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Happy Birthday, Quake!
23 June, 2016

20 years ago on June 22nd 1996 our world witnessed the release of a new game from id Software – Quake. This was a fully 3d project, which changed the world of video games forever.

Probably Quake for PC crowd is something of what Super Mario 64 is for Nintendo crowd. It’s a game that totally changed the way we perceive 3d. It helped gamers to view their virtual surroundings in their incredible fullness.


It finally showed why “mouse look” was relevant, it completely revolutionised multiplayer, it gave a huge push to 3dFX and hardware 3d acceleration. Not to mention the level design and music from Trent Reznor. Overall, it’s an amazing game that shaped the whole generation of gamers and game developers. Something you definitely don’t see every day.


To celebrate this amazing event, 80.lv strongly encourages you to head over here. This is an official website of John Romero – one of the original creators of Quake, who published some absolutely amazing historical materials there, including the very first screenshots of Quake.

You can actually buy the project on Steam if you’re feeling nostalgic.

Source: rome.ro

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