Hard-Surface Modeling in Maya With Rusty Hazelden
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2 hours ago

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by Jack
5 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

Hard-Surface Modeling in Maya With Rusty Hazelden
3 April, 2019
News

Visual effects artist Rusty Hazelden has released an in-depth 5 part Maya tutorial series on YouTube. The Art of NURBS Modeling Volume 1 provides an introduction to the powerful NURBS modeling tools available in Autodesk Maya.

Watch the Maya tutorial series today on the Rusty Hazelden YouTube Channel:

From curves to surfaces and everything in between, dive deep into the Maya NURBS modeling tools, and discover how to put them to use by modeling a highly detailed, hurricane lantern.

NURBS modeling techniques are used in the visual effects industry for creating highly detailed, hard surfaced models. Learn how to create NURBS surfaces from curves by using the loft, extrude, revolve, and planar surface tools.

A NURBS surface is only as good as its underlying curves and this tutorial series provides an in-depth look at curve creation and editing techniques that will help you create better models.

Learn numerous tips for efficient NURBS modeling, including how to keep objects organized using display layers, how to create accurate scale models using reference images, and discover countless time-saving techniques.

About Rusty

Rusty Hazelden is a visual effects artist with a passion for movies. He makes tutorials about visual effects techniques using Maya, Houdini, and RenderMan.

For more information about the tutorial series, check out his website and YouTube channel.

Ornament Brushes/Alphas Vol.2 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

Check the full description

Contact Jonas Ronnegard

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