The Art Heroes team released a step-by-step live mentorship on creating a hard surface creature in Blender, mentored by an experienced Artist and Owner of Gugen Studio inc., Max Puliero.
Classes will be held live and available for replay, alongside fortnightly Q&A sessions with Instructor Max Puliero. Max Puliero is sculpting professionally for 15+ years and is also a founder of Gugen Studio Inc. in Tokyo, Japan, working with major companies such as Konami and Square Enix. Max works on some of the most successful Japanese game franchises such as the Metal Gear series and Dark Souls 3.
The new program aims to teach intermediate artists step-by-step methodology for creating Hard Surface Creatures in Blender over 10 weeks. The program teaches Max’s professional approach to Hard Surface Modeling, covering and explaining all the tools he uses, whilst giving a brief introduction to Blender and its most valuable add-ons. You’ll be taught how to keep a close eye on production problems, such as organizing the workflow, using the right tools for the right purposes, and delivering the final asset to the client passing through Blender, Maya, or Unreal Engine. There will also be some emphasis on other platforms such as Substance 3D Designer and Marvelous Designer for minor aspects.
The course highlights:
The mentorship will start on the 19th of October, and before the program, you may join a series of free Hard Surface Workshops run over three days from the 11th to the 13th of October, meet Max Puliero, and learn more about the new Hard Surface Program. The workshops are designed for Character Artists, Hard Surface Modelers, CG Generalists, and 3D Artists beginning their journey.
Day 1: Concepting a mechanical creature
Day 2: Functionality in hard surface characters
Day 3: Detailing your creature
You may learn more about the course here and here. Also, don't forget to join our Reddit page and our Telegram channel, and follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artwork, and more.