I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
The Lightmap team revealed HDR Light Studio Carbon Drop 3. The latest update brings Expanded Preset System, New Preset Content, Save your own Presets, New Octane Standalone Connection, and the Houdini Connection now supports Area Lights and Redshift renderer.
Enhanced Presets System
In Carbon Drop 3, Presets have undergone a massive overhaul, expanding to include more lighting ingredient types than ever before. We have made lighting shots faster by developing a ‘Save your own Presets’ feature, which means your favourite lighting settings can be stored, dragged and dropped in an instant, allowing for even more creativity and exploration in your lighting. These new features can be used by users of all plug-in connections!
New Preset Types Explained:
Rigs are entire lighting designs containing multiple lights. They provide all the benefits of off the shelf static HDRI maps, but without the limitations. Everything is editable in HDR Light Studio, the rig is a starting point and the lighting can be properly crafted to suit your shot. HDR Light Studio ships with a collection of lighting rigs for you to explore. Rigs are a great way of seeing what is possible when using HDR Light Studio.
The Drag and drop Content Presets change the visual appearance of an existing light without changing its master and transform properties. The ability to easily switch the appearance of a light allows you to explore different lighting set-ups with speed and simplicity. In HDR Light Studio, there are 6 types of Content, and therefore, 6 types of Content Presets to choose from including BoxGrads, Bulbs, Flats, Gradients, Images and Skies.
Elements can be dragged and dropped onto your Content settings to update them in an instant. For example, if you drag and drop a Preset Value Ramp or Color Ramp onto a Gradient’s properties you can see the results you want much faster rather than building the ramps one peg at a time, every time.
A major new feature we have added is the save your own User Presets: Rigs, Lights, Content and Elements. A time-saving feature that allows your favourite lighting settings to be readily available to drag and drop, and try out in an instant. The Rigs, for example, are not limited to storing entire lighting setups; if you happen to have a small collection of light sources that you use on most projects, you can store them in a rig and drag and drop the rig to add lights instantly to your current project.
You can now use Presets to organise the HDRI maps you have purchased into a library inside HDR Light Studio. This means they will always be on hand to try regardless of the 3D software you use HDR Light Studio with. We have also stored User Presets separately from the Lightmap supplied Presets, so you can save User Presets on a ‘per client’ or ‘per project’ basis.
You can find the full breakdown here.