hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Grzegorz Baran has released his first 360 HDRI panorama pack. The set contains 16 files he generated during his ‘Capturing the light’ research. You can either buy it or get for free using the discount code ‘GRZEGORZBARAN‘.
To get it for FREE (100% discount) just use the discount code:
Thank you all for support and I really hope you find them useful. I believe the next pack will be even better
All maps are stored in 32bits 8k (8192x4096px) resolution and should work as a source of PBR light in any modern PBR rendering system like Marmoset Toolbag, Substance Painter, Substance Designer, VRay etc.
You can learn more here.