Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Hearthstone has been a favorite of many ever since it was released. Especially when it came out on mobile, fans loved how accessible the title was. Now the popular digital card game is bringing in $20 million a month.
The enormous monthly revenues are split almost evenly between the PC version and mobile version of Hearthstone according to Blizzard’s summary of its annual report, provided by Superdata.
From the analysts perspective, Hearthstone has been able to dominate the digital card market due to Blizzard’s ability to create deep mechanics, while being more accessible and streamlined than other card games. On top of that, they were able to pack the game with all popular characters and settings from the Warcraft franchise.
In a graphic from Superdata’s blog post, it shows that once the mobile version came out, had a huge spike in popularity in early 2015 to jump above the PC version. The numbers are all estimations as they are based on different predictors, algorithms, and hard numbers. They took the numbers from credit card company sales and internal numbers from the publishers.