Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
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3D Stylized Environment looks every time beautiful today this is my subject on that I have to Do My Dissertation and bring some new information with our reader.
The developers of Hellblade have shared a new video diary, where they talk about the creation of combat system in UE4.
The creation of the interesting and fun to use combat system is an incredibly complicated task. To achieve the desired goal developers had to work on various aspects of the project, including visual design, movement, animation, physical systems and sound.
Over the past six weeks or so our small team of 16 people has been focused on taking some big strides forward with the look, feel and sound of Hellblade’s combat gameplay. This has included painstaking work from our combat designer to iterate over and over on the feel of Senua’s moves in battle, the blending of motion-captured stunts with hand-animation to bring through both character and realism in Senua’s movement, and the building of an environment in which to demo Senua’s new skills.
Dominic Matthews – Product Development Ninja, Ninja Theory
The video provided above gives a little glimpse on how great combat mechanics are made and what are the details that really define a good battling mechanism. Since the main character is much weaker than all the vikings, she has to rely a lot on speed and technical abilities. This is directly manifested in gameplay with the help of clever moves and glorious animations. The development team has set up hundreds of parameters, talking care of the smallest details in the character’s behaviour. They also did a lot of mo-cap to make every movement as smooth as possible. Game areas were also specifically crafted to the requirements of the battle system. And the final result looks absolutely amazing.