Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)
Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor
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Hexels 3, the geometric painting tool by Marmoset, is now available on the indie games and tools platform, Itch.io!
The team decided to celebrate the launch with a 25% kick-off sale on the platform. The sale is valid from Monday, May 7th 2018, till Sunday, May 13th 2018, 12:00 AM CST.
Hexels 3 is now available on https://t.co/zz4TyvfXLG. To celebrate, we’ve launched a 25% off kick-off sale on https://t.co/zz4TyvfXLG only! This sale is valid from Monday 7th of May till Sunday the 13th 12:00 AM CST. https://t.co/m27Bb1BAXg #hexels #2d #painting #itchio #pixelart
— Marmoset (@marmosetco) May 7, 2018