If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Hexels 3, the geometric painting tool by Marmoset, is now available on the indie games and tools platform, Itch.io!
The team decided to celebrate the launch with a 25% kick-off sale on the platform. The sale is valid from Monday, May 7th 2018, till Sunday, May 13th 2018, 12:00 AM CST.
Hexels 3 is now available on https://t.co/zz4TyvfXLG. To celebrate, we’ve launched a 25% off kick-off sale on https://t.co/zz4TyvfXLG only! This sale is valid from Monday 7th of May till Sunday the 13th 12:00 AM CST. https://t.co/m27Bb1BAXg #hexels #2d #painting #itchio #pixelart
— Marmoset (@marmosetco) May 7, 2018