@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Check out two cool character packs by Maria Panfilova (our exclusive interview with the artist can be found here). Why would you want to get one? Well, you have to admit that it’s a nice way to study high-quality models and learn some tricks. The packs come with the final models, textures and assembled scenes for you to get all the details on different setups.
Here are two packs and links to packs on Gumroad:
The project includes:
1. Model with zremesher-topology and auto UV’s (*.ZTL) (posed only)
3. Substance painter texturing scenes
4. Textures 2/4k (albedo, roughness, metalness, height,)
5. Render Maya Redshift scene (*.MA)
The project includes:
1. Model with zremesher-topology and auto UV`s (*.ZTL) (posed only)
2. Decimated model (*.ZTL)
3. Substance painter texturing scene
4. Textures 2/4k (albedo, roughness, height, normal)
5. Render Maya Arnold scene (*.MA)
You can have a look at other packs by Maria here.