Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
DevTon Studio is one of the best suppliers of materials for archviz projects in Unreal Engine 4. The developers have already released seven huge packs with high-quality substances. Let’s look at the latest set. What you get is a folder containing 36 Materials with 106 seamless 4k textures.
Material types: Concrete Wall, Ceramic, Fabric, Brick Wall, Wood,Marble. Highly customizable Master Material with full Parallax support. All textures are presented in 4K resolution (Albedo, Normal Maps, Roughness Maps, Metal Maps, Height Maps).
- Number of Materials: 1
- Number of Instance Materials: 36
- Do Materials derive from a Master Material with instances as variations: Yes
- Number of Textures: 106
- Texture Resolution (complete list): 4096×4096 ONLY
- Intended Platform: Windows, Oculus Rift
- Platforms Tested: Windows
- Documentation Included: No
- Important/Additional Notes: No
You can also find other material pack by DevTon Studio here.